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Purpose
This javascript code displays the Fiji logo in 3D, within the 3D Viewer, and illustrate how to create and display 3D objects from a script, using Fiji facilities.
The script is maintained by Johannes Schindelin.
Code
importClass(Packages.ij3d.Image3DUniverse);
importClass(Packages.java.util.ArrayList);
importClass(Packages.javax.vecmath.Color3f);
importClass(Packages.javax.vecmath.Point3f);
/*
* This function assumes that the rectangle is parallel to exactly two axes,
* i.e. either x1 == x2 or y1 == y2 or z1 == z2. It adds two triangles to
* the array.
*
* Note: the rectangle is not double-sided, i.e. it will be completely
* transparent from one side.
*/
function addRectangle(array, x1, y1, z1, x2, y2, z2) {
var x3, y3, z3, x4, y4, z4;
if (x1 == x2) {
x3 = x4 = x1;
y3 = y1; y4 = y2;
z3 = z2; z4 = z1;
} else if (y1 == y2) {
x3 = x1; x4 = x2;
y3 = y4 = y1;
z3 = z2; z4 = z1;
} else {
x3 = x1; x4 = x2;
y3 = y2; y4 = y1;
z3 = z4 = z1;
}
array.add(new Point3f(x1, y1, z1));
array.add(new Point3f(x2, y2, z2));
array.add(new Point3f(x3, y3, z3));
array.add(new Point3f(x1, y1, z1));
array.add(new Point3f(x4, y4, z4));
array.add(new Point3f(x2, y2, z2));
}
/*
* This function adds a cuboid (= a stretched cube). All edges are parallel
* to one axis.
*/
function addCuboid(array, x1, y1, z1, x2, y2, z2) {
addRectangle(array, x1, y1, z2, x2, y2, z2);
addRectangle(array, x2, y1, z1, x2, y2, z2);
addRectangle(array, x2, y1, z1, x1, y2, z1);
addRectangle(array, x1, y2, z1, x1, y1, z2);
addRectangle(array, x1, y1, z1, x2, y1, z2);
addRectangle(array, x2, y2, z1, x1, y2, z2);
}
/*
* The mesh consists of triplets of Point3f instances that denote the
* triangles of the mesh.
*/
var mesh = new ArrayList();
var blue = new Color3f(101 / 255.0, 164 / 255.0, 227 / 255.0);
// 'F'
addCuboid(mesh, 0, 0, 0, 1, 5, 1);
addCuboid(mesh, 0, 5, 0, 7, 6, 1);
// left 'i'
addCuboid(mesh, 2, 2, 0, 3, 4, 1);
// 'j'
addCuboid(mesh, 2, 0, 0, 5, 1, 1);
addCuboid(mesh, 4, 1, 0, 5, 4, 1);
// right 'i'
addCuboid(mesh, 6, 2, 0, 7, 4, 1);
/*
* Create a universe, add the mesh, and display everything.
*/
var universe = new Image3DUniverse();
universe.addMesh(mesh, blue, "Fiji", 0);
universe.show();