Script Parameters

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All scripting languages have access to a universal #@parameter notation for declaring inputs and outputs. This approach is preferred to using ImageJ 1.x GenericDialog because it is totally agnostic of the user interface, allowing such scripts to run in a variety of contexts. As with ImageJ2 plugins, script parameterization is based on the SciJava @Parameter annotation—so experience with plugin writing directly translates to scripting, and vice versa.


Basic syntax

The rules for #@parameter use are as follows:

  1. Parameter declarations begin with #@. Each such line contains a single parameter declaration or script directive and nothing else.
  2. #@ Type variableName will declare an input of the indicated type, assigned to the specified name. (The use of a space between #@ and Type is encouraged, but not required.)
  3. #@output Type outputName will declare the variable of the specified name as an output parameter with the given type. The Type parameter is optional, as the output will be treated as Object be default. (For the output directive and other script directives, no space is allowed between #@ and the directive.)
“zomg UIs are so easy now
done by lunchtime”
Kyle Harrington,
Clojure developer
[ source ]

For example, if we look at the template supplied with Fiji:


# @String(label="Please enter your name",description="Name field") name
# @OUTPUT String greeting

# A Jython script with parameters.
# It is the duty of the scripting framework to harvest
# the 'name' parameter from the user, and then display
# the 'greeting' output parameter, based on its type.

greeting = "Hello, " + name + "!"

We see that an input parameter name of type String is declared. @Parameters are handled automatically by the framework; if we run this script when the User Interface is available (e.g. from the script editor), the name parameter will automatically be harvested via a pop-up dialog:


We could also run this script headlessly, thanks to the general nature of @parameters.

When the script is completed, any #@output variables are handled by the framework, based on their type. In this case we expect the greeting variable to be printed, since it is a string.

Parameter types

A list of possible data types and the corresponding widgets is provided:

Data type Widget type Available styles
boolean | Boolean checkbox
byte | short | int | long numeric field slider | spinner | scroll bar
Byte | Short | Integer | Long numeric field slider | spinner | scroll bar
BigInteger | BigDecimal numeric field slider | spinner | scroll bar
char | Character | String text field text field | text area | password
Dataset | ImagePlus (>=2 images) triggers a dropdown list
ColorRGB color chooser
Date date chooser
File file chooser open | save | directory | extensions:

By implementing InputWidget it is possible to extend this list.

Parameter properties

If you look at the @Parameter annotation, you will notice it has many properties—for example, name and description.

Script parameters can set these properties, following these guidelines:

  1. All properties are defined in a single parenthetical expression immediately following the #@type declaration.
  2. Properties are set by a comma-separated list of key=value pairs

Properties are your way to customize how an #@parameter should be handled by the framework.

Widget labels

Widgets are the User Interface elements shown to users to collect input information. For example, instead of just displaying "Name" to the user, we can add a custom label to the field of our script as follows:

#@ String(label="Please enter your name") name
#@output String greeting

greeting = "Hello, " + name + "!"

Widget mouseover

We can add a description property to provide mouse-over text for our field:

#@ String(label="Please enter your name", description="Your name") name
#@output String greeting

greeting = "Hello, " + name + "!"

Default values

Default values are also supported as parameter properties:

#@ Integer(label="An integer!",value=15) someInt


Per default, variable values are persisted between runs of a script. This means that parameter values from a previous run are used as starting value. Please note that a persisted value will overwrite a defined default value.

#@ Integer(label="An integer!",value=15,persist=false) someInt

Multiple Choice

Any parameter can be turned into a multiple-choice selector by adding a choices = {...} property:

#@ String(label="What mythical monster would you like to unleash?",choices={"Kraken","Cyclops","Medusa","Fluffy bunny"}) monsterChoice

Files and Folders

By default, a #@ File parameter will create a chooser for a single file. Here is an example in python:

#@ File(label="Select a file") myFile


The exact same code works for the ImageJ1 Macro language, too.

You can set restrictions on accepted file types based on file extension (using a style property):

#@ File(label="Select an image file", style="extensions:png/jpg") myImageFile


If you want to select a directory instead, use a style property:

#@ File(label="Select a directory", style="directory") myDir



You can influence the visual style of some of the input widgets. See previous paragraph for an example for how to switch from file to folder selection. You can also switch

#@ String(choices={"Option 1", "Option 2"}, style="listBox") myChoice123
#@ String(choices={"Option A", "Option B"}, style="radioButtonHorizontal") myChoiceABC