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Developing Fiji

321 bytes added, 13:49, 8 April 2012
The Fiji launcher: mention other languages, direct .class file calling
* Open images: '''./fiji example.jpg'''
* Call Jython scripts: '''./fiji example.py''' (also works for JRuby scripts when they have an '''.rb''' extension, for Beanshell scripts with '''.bsh''' extension, '''.clj''' for Clojure and '''.js''' for Javascript)* Call the Jython interpreter: '''./fiji --jython''' (the classpath will be the same as when calling ImageJA) , and likewise '''--jruby''', '''--bsh''' and '''--js''' for the respective language's command-line interpreters
* Run Fiji with the system Java instead of its own one: '''./fiji --system'''. But beware: this might fail since some plugins need at least Java 1.5, and the 3D viewer needs Java3D.
* Show the java command line instead of running Fiji: '''./fiji --dry-run'''
* Run a Java class' main() method: '''./fiji --main-class=example'''
* Pass some [[JavaOptions|Java options]]: '''./fiji -server --''' (everything that comes before a '''--''' is interpreted as Java option)
* Add '''.''' to the classpath and execute the given class' '''main()''' method: '''./fiji Example.class'''
* Link Fiji into the PATH: '''ln -s $(pwd)/fiji $HOME/bin/ && fiji'''
* Start Fiji and run a menu entry directly: '''./fiji --run Update_Fiji''' (the underscore was used in place of a space to avoid having to quote the argument)
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