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SNT: Reconstruction Viewer

2,194 bytes added, 19:55, 13 July 2019
m
Manage and Customize Neuronal Arbors
*'''Fit to Visible Objects''' Computes a bounding box containing all objects of the scene and adjusts the zoom level to ensure all objects are within the camera view.
*'''Stretch-to-Fill''' Stretches the projection on the whole viewport.
<div align="left">
<ul>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-not-stretched.png|none|thumb|200px|Stretch-to-Fill - disabled]] </li>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-stretched.png|none|thumb|200px|Stretch-to-Fill - enabled]] </li>
</ul>
</div>
*'''Impose Isotropic Scale''' Squares the aspect ratio of the selected dimensions, leaving the others unchanged.
<div align="left">
<ul>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-aspect-ratio-none.png|none|thumb|200px|Impose Isotropic Scale - None]] </li>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-aspect-ratio-ZY.png|none|thumb|200px|Impose Isotropic Scale - ZY]] </li>
</ul>
</div>
*'''Reload Scene''' Resets the zoom level to the default, fitting and centering all scene objects into the camera view. The current rotation setting remains unchanged. Note if some drawables in the 3D scene are not being rendered properly when this option is selected, it will prompt to rebuild the scene completely.
*'''Rebuild Scene''' Clears all objects from the scene then rebuilds them from scratch.
**'''Assign Color...''' Assigns the chosen homogeneous color to all selected reconstructions.
**'''Color Coding (Individual Cells)...''' Applies morphometric color mapping to selected reconstructions. The chosen LUT is used to assign a metric-based color gradient to each reconstruction.
<div align="left">
<ul>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-color-mapping-individual.png|none|thumb|200px|Branch Order and Ice LUT]] </li>
</ul>
</div>
**'''Color Coding (Group of Cells)...''' Applies morphometric color coding to a selected group of reconstruction. Note that this option uses the chosen LUT to assign a homogeneous color to each reconstruction in the group based on the chosen metric.
<div align="left"><ul><li style="display:inline-block;"> [[Image:reconstruction-viewer-color-mapping-group.png|none|thumb|200px|No. Branch Points and Ice LUT]] </ul></div>**'''Color Each Cell Uniquely''' Applies a unique and homogeneous color to each selected reconstruction. Note this option will override any previously applied color mapping to the selected reconstructions.<div align="left"><ul> <li style="display:inline-block;"> [[Image:reconstruction-viewer-color-mapping-unique.png|none|thumb|200px|Unique Color Coding]] </li></ul></div>
**'''Thickness...''' Specifies a constant thickness to be applied to the selected reconstructions. Note this value will only affect how Paths are displayed in the Reconstruction Viewer.
<div align="left">
<ul>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-thickness-1.png|none|thumb|200px|Thickness = 1.0]] </li>
<li style="display:inline-block;"> [[Image:reconstruction-viewer-thickness-5.png|none|thumb|200px|Thickness = 5.0]] </li>
</ul>
</div>
**'''Translate...''' Specifies a translation to be applied to the selected reconstructions. To avoid overwriting data from a tracing session, this command is only available in the standalone viewer.
*'''Remove Selected...''' Deletes the selected reconstructions from the scene.
*'''Remove All...''' Deletes all reconstructions from the scene.
 
==Manage and Customize 3D Meshes==
[[Image:reconstruction-viewer-mesh-controls.png|right|thumb|400px|]]
*'''Import OBJ File(s)...''' Allows import and rendering of Wavefront OBJ files, commonly used to represent surface meshes of anatomical structures.
*'''Customize''' sub-menu providing control over rendering parameters of surface meshes.
**'''All Parameters...''' Allows adjustment of the color and transparency of the selected mesh(es) and their computed bounding boxes in a single menu.
**'''Color...''' Sets the color of the selected mesh(es).
**'''Transparency...''' Sets the transparency of the selected mesh(es).
*'''Remove Selected...''' Deletes the selected mesh(es) from the scene.
*'''Remove All...''' Deletes all imported mesh(es) from the scene.
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