3D objects generated by LimeSeg can be saved and retrieved. The structure choice was done with several convention that LimeSeg uses, in order to simplify objects manipulation outside of FIJI.
The "State" of LimeSeg basically represents on which 3D image LimeSeg is currently working on. It consists of : 1. A working image, which can be set within State>setWorkingImage 2. A current frame, (LimeSeg.currentFrame) 3. A current channel, (LimeSeg.currentChannel) , however its structure needs to understand a bit more the core structure of LimeSeg. Each tab provided on the left of LimeSeg correspond to specific actions that will be detailed below, but before the structure of LimeSeg will be developed.
== LimeSeg groovy scripting with examples ==